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Friday, October 3, 2008

Outcry




Outcry
Sublustrum combines elements of classical Myst-like adventure games, along with author’s approach to visual and audio environment. Interactive soundtrack has been designed for the game by Anthesteria project. The plot brings up aspects of irrational and subconscious dream viewing and near death experience. The main character, a mid-aged writer, who has recently got back from long-term wanderings in North Seas, receives an invitation letter from his brother – a scientist and professor at a university, whom he hasn’t seen for years, and decides to visit him.


However upon arrival, the writer receives news about sudden disappearance of his brother and as he finds out, the scientist turned into a real outcast, who has alienated himself completely from the outer world and has been secretly working on a mysterious machine, which, according to his calculations, could separate one’s consciousness from his
physical appearance.

GAME FEATURES :

* Musical background, combining elements of dark-ambient and neoclassic and recorded by Anthesteria project is one of the main components of immersing into the world of Sublustrum includes individual sound design for each location.
* Explore the surroundings of a highly-detailed photorealistic gameplay, which combines the elements of Victorian style, modern, steam-punk, industrial aesthetics and retro-futurism in the best traditions of Myst and Scratches.
* A mystic and philosophic plot that explores the boundaries between dream and reality. Action takes place in a surreal atmosphere of the first half of XX century and touches aspects of one’s mentality, unconscious condition and internal conflicts.
* Unique system of puzzles which requires the player to use different perception aspects (associations, noises, time and space) Hints and limitations of active elements which help avoiding excessive difficulties in solving them.


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